Category: Knight Endings

Endgame Blunders…

This week I played a game for my team in the NYCCL, where my captain told me I only needed to draw for our team to walk with a positive result. I had the black pieces and had been told that my opponent likes to play 1.d4 and the trompowsky in particular- so I was a little surprised but not disappointed when he played 1.e4. I responded with a Sicilian, and the game was a bit strange for the first few moves but began to look more mainstream by move ten. I made an early middle game blunder in a position where I should have simply won a pawn, and lost the exchange- the rest is my fighting for dear life to draw- and miraculously managing to do so. However, it pains me to admit that I missed about half a dozen winning chances, one of which is quite egregious.

My teammate made me feel a little better by reminding me that it’s sometimes easier to see things when you’re not in the heat of battle, any case here is the game which I’m not terrible proud of but am posting because the last 25 moves or so is rife with instructive error.

Knight vs Pawns

In the diagram to the left, black is clearly better because of his connected passed pawns. However, his pawn on the h-file must fall, and how to play the arising ending is not as straightforward as it may seem at first.

After 1.Be7 Nd3, it would appear that white’s best is to take the pawn immediately with 2.Bxh4. However, this capture is slightly inferior, since the pawn can be captured at will later on. A stronger defense, though admittedly still losing, is 2.Nd6, when black’s pawns a feeling some pressure.

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